UT Rocket Arena Update
4:38 PM | Michael Eilers | Comment on this story
Rocket Arena for Unreal Tournament has to be one of our favorite mods for this first-person shooter; with blazing action and some of the best maps we have ever seen in any game, period. With heated one-on-one and team-on-team action, this is a great mod for a quick deathmatch fix, and the fact that you start with all weapons and ammo makes it a battle of pure aiming skill, not map knowledge or hogging powerups.
Unfortunately, the initial release of this mod was buggy; so buggy, in fact, that it was pulled from servers. Then, the major Epic team member behind this mod left to work for 3D Realms on Duke Nukem Forever. RAUT has been in a state of limbo since that time. Until today, that is, when the following update was made to the RAUT page:
Time for another status update, I suppose. Here's the state of RA:UT right now. Well, this seems more a list of qualifications than an update, but we will take this morsel over no update at all. Unlike RA:Q3A, RAUT is compatible across platforms, so Mac players should get to enjoy this mod the instant it is released. Check out the Rocket Arena UT pages for more information.
Rocket Arena Unreal Tournament
Maps: The new maps are coming along quite well. While there's still tweaks and adjustments that need to be made, the next release of RA:UT will have at least four new maps created by the community. These maps come courtesy of DavidM, BigBird, Shinigami, and Pagan Pete. And if four new maps weren't enough, I'm hoping to get Faceless and Willhaven to complete their nearly-done maps, to stick them into this next release as well. And finally, if you've created an RA:UT map that you believe is of high enough quality to be included in the next release, please send me mail at firstname.lastname@example.org, including a URL of where I can get your map. Please, don't send large files to my account, as there is a space limit.
Code: Yeah, since this is the one that's been taking the longest, this is probably the one you are more interested in, right? :) I recently went on a trip for two weeks, and sent off a version of the code for beta testing just before I left. Unfortunately, I have not yet received the bug reports for that version, leaving me unable to fix bugs in the code. Don't worry, as I should be getting these bug reports within the next day or so, allowing me to proceed working at full speed again. Once I've seen the bug list, I'll be able to determine whether I can fix them up quickly and release within the week (to meet that end-of-July promise), or I'll realize that there are still too many major bugs that would require me to delay the release into August. Don't worry, a bug-free RA:UT with four to six extra maps WILL be worth the wait. And to help me rationalize the situation more, it wouldn't really be nice to go and interfere with RA:Q3's popularity right now. It's much more polite to wait a small period of time before stealing their players. For all of you humor-impaired people, that was a joke, so please no flames. :) Anyways, I'll be sure to keep you updated on what the plan is for RA:UT as soon as I know myself.
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