Neverwinter Nights Interview
6:00 AM | Sean Smith | Comment on this story
Media and Games Online Network recently interviewed Greg Zeschuk, joint CEO of BioWare, about their upcoming role-playing game, Neverwinter Nights.
Here's a brief excerpt:
MGON: What is the basic premise of Neverwinter Nights?The interview touches on a variety of topics related to the evolution of BioWare's RPGs and of gaming in general:
Neverwinter Nights is the most accurate representation of pen and paper gaming available anywhere (with the exception of actual pen and paper gaming of course).
It features the ability to function as a player, dungeon master (the individual in control of the world where the game takes place), and builder (creating modules and adventures to play in either a single or multiplayer mode).
MGON: As the industry matures, focus on games' social evolution is increased. What do you feel is the most important consideration in developing the social nature of a PC game?For the complete interview, as well as an assortment of development screenshots from this beautiful-looking game, head on over to MGON via the link below. And if you haven't seen it yet, be sure to check out IMG's own preview and screenshot gallery.
Understanding how people desire to communicate is the most important element of injecting a social element to games. For example, having a robust and versatile in-game chat system is essential for social interaction. This extends outside the game to community groups and online resources.
MGON: Neverwinter Nights Interview
IMG Preview: Neverwinter Nights
Buy Neverwinter Nights
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