CG Online Talks Unreal with Tim Sweeney
6:00 AM | Brian Rumsey | Comment on this story
The Unreal engine, used not only in Unreal and Unreal Tournament, but also in such games as Deus Ex, Klingon Honor Guard, Star Trek Deep Space Nine: The Fallen, and Rune (and to be seen next year in Duke Nukem Forever and Unreal II), has been evolving constantly.
Tim Sweeney of Epic Games, who has worked on the Unreal engine since the beginning, recently talked about its evolution with Computer Games Online:
Back in the early '90s, Epic was busy with fast-action 2D games like Jazz Jackrabbit and Extreme Pinball. Why the move to 3D? Sweeney explains, "DOOM had come out and everyone at the company was addicted to it. It was obvious that was the direction future games would take." The actual name "Unreal" didn't come until after at least a year in development. "It was just a cool name for a 3D experience, right? Because it has this connotation of 'reality plus.'" From the absolute first line of production code, Unreal took about three and a half years to make, four years if you count the initial research.Unreal fans and those interested in the evolution of gaming will find this a worthwhile article. The Unreal engine has been an important factor in the Mac gaming universe for a few years now, and should continue to be for at least a few more.
CG Online: Not Just Quake-ish Anymore
Recent Mac Games News
Wednesday, November 14, 2001
Tuesday, November 13, 2001
Monday, November 12, 2001
Friday, November 9, 2001
Thursday, November 8, 2001
Search for other Mac games news stories or browse our Mac Games News Archive.