New Warren Spector Interview
8:52 AM | Sean Carton | Comment on this story
If you thought the tech that made Deus Ex possible was amazing, be prepared to be blown away by Deus Ex 2, or so says the ever-quotable Warren Spector: "We're taking an approach to technology that's so radical that Tim Sweeney [founder of Epic] thinks we're insane."
That's just one of many pronouncements made in a recent interview on IGN. Lobbing quips around like so-many candy-coated grenades, Spector digs deep and reveals many of the core philosophies that guide his game development:
As good as the gameplay was, Warren is committed to pushing it into new directions. The team's goal is to craft a "much more robust simulation on all levels." This means creating a wider range of natural reactions on the part of the NPCs to the player's actions. The ability of the player to feel like he or she is in control of his or her own destiny is paramount. There were far too many pre-scripted events in Deus Ex -- moments where the game took over and forced the player into or out of particular situations. But although the goal is to make "the game world work the way the real world works" the team ardently follows the rule of all good game designers: "Anytime reality gets in the way of fun, fun wins."If you're an avid Deus Ex fan and are looking for some inside info on what's in store for you in Deus Ex 2, this brief interview's definitely worth checking out. Even if you're not, its a fascinating read; Warren's got enough to say about gaming to start many a discussion board flame-war!
IGN: Warren Spector Interview
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