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Tuesday, October 16, 2001
Interview with GarageGames
9:13 AM | Eddie Park | Comment on this story

Gaming site HomeLan Fed recently spoke with Tim Gift, co-founder of Garage Games, and transcribed a short interview with him regarding what makes GG so notable to the game community: their work on the Torque engine. Formerly known as V12, this engine (lifted from Tribes 2) made the computer game world sit up and take notice when it was offered for the low license fee of $100. By comparison, licensing another "pro" engine such as Quake 3 Arena or Unreal Tournament could easily run into the hundreds of thousands of dollars.

The interview covers many topic, including performance tweaking of the engine, marketing and current prospects for games to be made with this engine. Of main interest to gamers are undoubtedly the prospects of the Torque engine in future game usage. Gift notes that many game developers do have their hands of the engine. Though some are understandably just tinkering with the engine, most are building actual games with it, and in fact they've just had their first developer game beta released sometime last week.

GG themselves plan on working on some games as well once they finish coding the engine to their liking:

HomeLAN - Are you guys at GarageGames going to actually develop games yourself using the Torque engine and if so what can you tell us about them?

Tim Gift - Once the engine settles down, we will be working on some games. We've bounced around a number of ideas, but nothings final at this point.

When asked when the general public might be seeing actual games using the Torque engine, Gift responds that he feels this would happen by next summer, though he is quick to note that most of the factors involved are out of his hands. Nevertheless, he seems confident that the games released will be "small polished products."

The rest of the interview covers more business-side issues, including GG's profitability, its continued tweaking of the Torque engine and the controversy over its licensing scheme. Those interested in these aspects should check out the full interview at HomeLan Fed. For the more technically-minded out there, Tim Gift's current .plan is also available online detailing his development changelog.

Tim Gift's .plan File
HomeLan Fed - Garage Games Interview

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