Mac Torque Engine Update
10:11 AM | Andy Largent | Comment on this story
IMG recently contacted programmer David Chait about his work on the Mac client for the Torque (formerly known as V12) game engine. This powerful engine was used in Tribes 2, and GarageGames will now give developers a chance to base a game on this engine for the low price of $100. Chait has made good progress on the Mac branch of the code, though there is still some work to be done before its ready for release. He does note a Carbon version is already in place, which is great news for those wanting to work under either OS 9 or OS X. Here's more:
Mac work is progressing... Hoping to get back on track soon, on theNote that there is both a Carbon and a Cocoa version of the game engine in progress, so those who want to learn that native OS X API may have a full-fledge game engine to use as an example. Great news for interested Mac programmers that would rather not start from scratch on their own engine. The GarageGames project is designed for the very purpose of allowing "indie" developers produce commercial-quality games, and we are sure this project will spawn many types of cross-platform titles.
IMG Interview: GarageGames' Tim Gift on V12
path to a Beta release. But I'm just getting around to renaming stuff on
Mac side to Torque... ;)
Have the Carbon app running across 9 & X, and just got the Mach-O app up and
running (and fixed) on X.1. The most major thing at the moment is remaining
input issues running under X -- otherwise looking pretty good overall.
GarageGames Web Site
Recent Mac Games News
Monday, October 8, 2001
Friday, October 5, 2001
Thursday, October 4, 2001
Wednesday, October 3, 2001
Tuesday, October 2, 2001
Search for other Mac games news stories or browse our Mac Games News Archive.