StrikeForce 1.30 Plans
3:31 PM | Andy Largent | Comment on this story
The official StrikeForce web site has been updated with the teams plans for the next version of this impressive Unreal Tournament modification. Version 1.30 will have a large number of changes and fixes, including full 'bot' support for every StrikeForce map. A number of other very interesting gameplay changes will be made, as well. Dripping blood trails, while gruesome, will let you track wounded players, and a new HeartBeat indicator will keep the "bunny jumping" players to a minimum. Here's a clip with details:
To cope with certain issues like "bunny jumping" we have introduced a Heart Beat (HB) to the players in game. You will see this on top of the already existing "health figure" as a blinking number. The HB will increase when you run, jump, speed burts or take damage. By standing still, or moving slowly the HB will decrease. When you hit a specific value, you cannot jump any more. This will enable people to jump when needed, but if the HB is too high, they need to rest first. Also, the HB has impact on the accuracy of your weapons. This will force snipers etc to calm down a bit, else they will not hit their target. Today, all characters have the same rules/values for HB, but this will be individually customized based on their physical strength later on.You may recall that when John Carmack considered adding this feature to Q3A, he was razzed by fans, so it should be interesting to see how the public reacts to the Strike Force team's decision. Head over to their web site for a complete rundown of new features. Also check out the grenades that will likely make it into version 1.30, as they look to be very well done.
Strike Force 1.27 at MGF (7.5MB)
StrikeForce Unreal Tournament Conversion
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