More on SMAC for OS X
8:37 AM | Eddie Park | Comment on this story
IMG readers may recall an article yesterday that discussed the possibility of a Carbonized version of Sid Meier's Alpha Centauri, with the added possibility of network compatibility between Mac and Linux versions. Westlake programmer Brad Oliver has recently posted some new info to Usenet regarding this possibility:
No timeframe. Just to bring you back down to earth, I've had it As most readers are well aware, Brad Oliver is a busy guy. Besides the above projects, he's also been working hard (in his spare time) on the Carbonization of Unreal Tournament, something Mac gamers have been anticipating for a while now. As he states, he can't promise that he'll ever be able to fix the Carbonized version of SMAC, but it it something that he would love to do.
IMG - SMAC for OS X A Possibility?
carbonized since OSX DR4 - that's before SMAC shipped. It's just never
worked quite right - none of the timers fire accurately and that affects
a bit too much of the game. The trick is finding the time to finish it
off. With Civ3 on the fast track now that Age2 and Elite Force are
winding down, I have no idea when/if I'll get back to it.
In other words, I can't promise I'll ever do it, so don't get your hopes
up. I'd love to do it though.
> Also, could much of the work that went into carbonizing SMAC be used for a
> carbon version of SMAC-X?
All of it. The core Mac code is shared between the two, so it's a
Sid Meier's Alpha Centauri
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