Max Payne Q&A
10:59 AM | Eddie Park | Comment on this story
An interview featuring Petri Jarvilehto, described as the "head-boy on Remedy's Max Payne," was recently posted at UK gaming site Ferrago. Though many Q&As have popped up recently regarding this popular title, this Q&A manages to cover what other Q&As have not - Remedy's future plans for the Max Payne world.
When asked about a sequel, Jarvilehto responds with a smile and says that "we have a lot of things in mind, but it's still too early to spill the beans." Interestingly enough, XBox and PS2 versions are currently being worked on, which is what the development team is currently occupied with.
When further pressed on the issue the future of Max Payne, including add-on packs, Jarvilehto's response was a PR one: "No public information available." While this isn't an affirmation, it's not a negation either - future add-ons could be a possibility.
As in many Q&A's previous to this one, the question of the absence of multiplayer arises yet once again, with Jarvilehto reiterating Max Payne's single-player emphasis:
[Ferrago]: Will multiplayer options feature in Max Payne in the future? We think on-line Max would be a fascinating experience.Rights to the Mac version of Max Payne are currently being held by publisher MacSoft; details on the porting team and status of the Mac version have yet to be released.
Ferrago - Max Payne Q&A
[Jarvilehto]: Nope. I strongly believe that it's better to do one thing well rather than two things mediocre. Creating a game that's both multiplayer and single-player easily results into making loads of compromises on both sides.
If we'd want to do multiplayer, we'd have to start cutting down on all the cool stuff. There's really no good way of adding Bullet Time into a multiplayer game, and you couldn't really do any realcamerawork either; it's better to focus on the singleplayer genre and push that forward.
Anyway, there's plenty of good multiplayer games out there, so I guess we'll just keep focusing on single player experience.
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