October 21, 2017
Archives  News  Max Payne Q&A  


Tuesday, October 2, 2001
 

Click to enlarge
Max Payne Q&A
10:59 AM | Eddie Park | Comment on this story

An interview featuring Petri Jarvilehto, described as the "head-boy on Remedy's Max Payne," was recently posted at UK gaming site Ferrago. Though many Q&As have popped up recently regarding this popular title, this Q&A manages to cover what other Q&As have not - Remedy's future plans for the Max Payne world.


When asked about a sequel, Jarvilehto responds with a smile and says that "we have a lot of things in mind, but it's still too early to spill the beans." Interestingly enough, XBox and PS2 versions are currently being worked on, which is what the development team is currently occupied with.


When further pressed on the issue the future of Max Payne, including add-on packs, Jarvilehto's response was a PR one: "No public information available." While this isn't an affirmation, it's not a negation either - future add-ons could be a possibility.


As in many Q&A's previous to this one, the question of the absence of multiplayer arises yet once again, with Jarvilehto reiterating Max Payne's single-player emphasis:

[Ferrago]: Will multiplayer options feature in Max Payne in the future? We think on-line Max would be a fascinating experience.


[Jarvilehto]: Nope. I strongly believe that it's better to do one thing well rather than two things mediocre. Creating a game that's both multiplayer and single-player easily results into making loads of compromises on both sides.


If we'd want to do multiplayer, we'd have to start cutting down on all the cool stuff. There's really no good way of adding Bullet Time into a multiplayer game, and you couldn't really do any realcamerawork either; it's better to focus on the singleplayer genre and push that forward.


Anyway, there's plenty of good multiplayer games out there, so I guess we'll just keep focusing on single player experience.

Rights to the Mac version of Max Payne are currently being held by publisher MacSoft; details on the porting team and status of the Mac version have yet to be released.

Ferrago - Max Payne Q&A
MacSoft
Remedy Entertainment
Westlake Interactive
Max Payne
Buy Max Payne


Other Mac Games News for Tuesday, October 2, 2001

NWN Official FAQ Updated1:09 PM
Evihcra Gives Away Green Berets12:52 PM
UT OS X Troubleshooting Tips12:35 PM
PakRat Updated12:29 PM
IMG Interviews Otto Matic Author11:16 AM
• Max Payne Q&A10:59 AM
History of Quake Movie Available10:56 AM
ATI Announces Radeon 7000, 720010:38 AM
ATI ROM Update Reports10:30 AM
SMAC for OS X A Possibility?9:43 AM
EV: Nova Beta 3 Released to Testers9:37 AM
Graeme Explains OS X 1.309:34 AM
 
View all of the Mac games news for Tuesday, October 2, 2001 on one page

Mac Games News for Monday, October 1, 2001

NVIDIA Announces GeForce3 Titanium4:22 PM
ATI Retail ROM Updater Released3:28 PM
IMG Debuts New Comic 'Mac Hall'1:31 PM
Quake III OS X 1.30b1 Available1:05 PM
Custer Goes Tropic(o)12:22 PM
Alien Nations Update11:48 AM
Civilization III Limited Edition Selling Out10:44 AM
Return to Castle Wolfenstein Previewed10:41 AM
Tomb Raider: Chronicles 1.0.1 Update10:35 AM
Meggs Talks Macs for Myth III10:27 AM
Cro-Mag Rally Updated to 2.01c10:14 AM
 
View all of the Mac games news for Monday, October 1, 2001 on one page


Recent Mac Games News

Friday, September 28, 2001
Thursday, September 27, 2001
Wednesday, September 26, 2001
Tuesday, September 25, 2001
Monday, September 24, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Max Payne Q&A