Return to Castle Wolfenstein Previewed
10:41 AM | Eddie Park | Comment on this story
After the success of the recent release of an OS X version of the Return to Castle Wolfenstein multiplayer test, no doubt many Mac gamers are hungry for more information on this upcoming title. Intelgamer has recently posted a preview of RtCW that covers the single-player version as well as the multiplayer, filling in some of the gaps that are definitely showing in the MP test version.
The backstory for the single-player version is as follows:
You’ll assume the role of Captain William J. "B.J." Blazkowicz, an Allied soldier who has a real itchin’ to kill some Nazi scum. After being captured by the Nazi forces and striped of your guns, you’ll begin the game just like in the original Wolfenstein 3D, alone in a cell forced to disable the nearby watch guard so you can get at least get hold of a sidearm. After exploring the castle, you discover that your nemesis Himmler is bent on taking over the world and that he created legion after legion of genetically engineered super soldiers and supernatural monsters. It’s now up to you to defeat this supernatural army and put an end to Himmler’s sinister plan and save the free world from diabolical domination once again.As players of the MP test already know, RtCW is based upon id Software's Quake III engine. However, some modifications have been made that make the game a little more interesting. The player's HUD has two new bars: the power bar and the sprint bar, both of which are self-regenerating. The power bar will affect various multiplayer abilities and the effectiveness of certain weapons, while the sprint bar will allow players to move even faster than the typical run. There's also an icon system that will display an action icon in the middle of the screen whenever the player is near something that can be interacted with, such as a ladder or a mounted gun.
The AI has also been carefully worked on. Soldiers will be strategic in their battles, calling for assistance, calling in air strikes, and positioning themselves for maximum effectiveness. For example, blow a hole in a wall (which can only happen in certain set areas) and the enemies will use it as a path. Soldiers will take up either near or faraway positions depending on what weaponry they're carrying.
Return to Castle Wolfenstein Official Site
The rest of the preview contains information on the multiplayer aspect, all of which should be very familiar to players of the MP test by now. The article also notes that RtCW developers Gray Matter hope to have the game out by the fourth quarter of 2001. There's no word yet on when exactly the Mac version will follow, but if it's anything like the mp test, it may be just a simple patch that Mac gamers can download and paste onto the full PC version, similar to the way Quake III can be patched. IMG will be sure to keep readers updated as we learn new information on the topic.
Intelgamer - Return to Castle Wolfenstein Preview
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