Myth III Interview, Preview
10:11 AM | Michael Eilers | Comment on this story
As the tactics-based strategy game Myth III: The Wolf Age enters the final phase of development, we can expect a rush of new information on the game and its contents. Kicking off the race to spoil all of your surprises is MGON, which has published a detailed preview and several screen shots. Based on a hands-on experience with a beta version of the game, the preview discusses the enhancements of this title compared to the previous two releases and presents a rundown of some of the new units.
Here's an excerpt about the new spell effects which have been introduced:
The spell effects are also absolutely stunning with swirling shafts of light and glowing colours. One of the coolest effects even brings into being a miniature tornado which swirls around the target area hitting enemies with the debris swept up from the battlefield. This looks a lot like a massive food processor as limbs, weapons and other objects smash into the enemy ranks causing much havoc and gaining more mass as enemies fall and become a part of the maelstrom.Obviously this 'prequel' is no mere expansion pack or retread of the original. Read the rest of the details for more information, if you don't mind having a few surprises spoiled for you.
The most significant difference between Myth III and the previous titles is of course the fact that this time around the game is being developed by an entirely different team, known as Mumbo Jumbo. Without a Bungie member in sight (though a few of the employees are straight out of the Myth mapping community) this conglomerate of Ritual employees and new blood has managed to create this massive overhaul of the Myth engine and plotline in less than a year, an astounding timetable for any game release. An interview at HomeLAN with level designer Scott Campbell and executive producer Mike Donges reveals many details about this game and its development, as well as the team members behind the magic. Here's a sample with details about their fast timetable for release:
HomeLAN - Currently the plan is to release the game in October, which is a rather quick development time since Myth III reportedly began production in November 2000. Has it been hard to create a game as complex as Myth III in such a short amount of time? For the rest of the interview and a few new screen shots, follow the link below. As the interview confirms yet again, the Mac and PC versions of this game are set for a near-simultaneous release; the PC version will be published by the Godgames label, while MacSoft will handle the publishing duties for our version.
Myth III Preview at MGON
Scott Campbell and Mike Donges - I would be lying if I said it’s been a cakewalk. We’ve really fought against the deadline here, and we’re all pretty amazed that we’re still on schedule. We did have one advantage though. Since we had a clear idea of what we’d be doing for the game and how we’d be implementing it, we’ve not had to re-do much at all. Also, since we had the Myth II code base to start from, we were able to use the Bungie tools to begin creating levels from day one. I truly believe that the only two things that made this game possible were hard work, and a love for the game (and some money from Take 2).
Myth III Interview at HomeLAN
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