Max Payne Interview
11:32 AM | Michael Eilers | Comment on this story
While there is still no date for the promised Mac OS release of this title, the chart-topping success of Max Payne on the PC side is keeping this one in the spotlight long after its release. Player of Games has posted an interview with Petri Jarvilehto, project lead for this game developed by Remedy.
Besides a basic overview of the game and the team's design goals, the interview discusses the choice of third-person perspective, and the inspirations behind this this four-year project. Another aspect of the game which is discussed has to do with how the engine itself is highly modifiable and comes with editing tools; many interesting "mods" have already been created, and by the time the Mac version comes out we can expect some highly polished maps and mods will be ready to download.
Here's an excerpt dealing with one of the game's more controversial aspects, the lack of multiplayer support:
PoG: 12. Was a deathmatch/multiplayer mode ever considered?Be warned, the last page of the interview does contain a "spoiler" about the plot of the game which you might not want to read if you're looking forward to playing this title yourself. Max Payne will be published for Mac OS by MacSoft; details on the porting team and status of the Mac version have yet to be released.
Max Payne Team Lead Interview at Player of Games
Petri: Originally yes, but once we really got into the project we decided to focus
only on single player. This was probably the best decision through the
project, since that allowed us to focus 110% on the single player game and
we didn't have to make any compromises. Bullet Time for example wouldn't
really work in a multiplayer game, neither would the camera work that we
feel is integral in making the combat look like an action movie.
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