January 20, 2019
Archives  News  Anatomy of a Mac Shareware Title  

Monday, September 24, 2001
Anatomy of a Mac Shareware Title
11:05 AM | Michael Eilers | Comment on this story

iDevGames.com has published yet another "postmortem," a post-release examination of a software title or project from the perspective of the actual team members. In this postmortem the developers comment on the experience of developing the game, the actual process they followed in creating the code and artwork and their feelings on how successful they were in creating the game they had envisioned.

In this installment the game in the spotlight is Bakudanjin, an acknowledged "Bomberman" clone. While the team (known collectively as Dream Dawn planned on a three-month development cycle, the game actually took over two years to finish -- a common occurrence in the world of software development, especially for those who must develop in their spare time. Here's an excerpt from the postmortem:

From the beginning, we had our sights set on our desired features and their estimated development time. Though Bakudanjin ended up taking almost two years to complete, this was mostly because of school and other interruptions. Looking back on the work we put into the project, I think we could have realistically finished in under six months if we had been able to devote more time to development. Our focus on design saved us several times from feature creep. We did add a few extra game modes and game play devices along the way, but we quickly discarded many ideas that seemed too difficult or time consuming.
Budding shareware authors or those interested in the programming process might find the rest of the postmortem an interesting read; the team lists the software tools they used to create the game and adds their assessment of what went "right" and "wrong" with the development of the game itself, with the intent of guiding potential game developers down the correct path.

Bakudanjin "Postmortem" at iDevGames.com

Other Mac Games News for Monday, September 24, 2001

Full Wolfenstein MP Test Install Released3:24 PM
Apple and Bold release AOEII Trailer, Info3:11 PM
Devine on OS X Wolf, DOOM 31:04 PM
Custer's Desktop Has Bite12:02 PM
IMG Previews Spider-Man11:46 AM
• Anatomy of a Mac Shareware Title11:05 AM
EBWorld Drops Mac Games?10:31 AM
V12 is now Torque10:02 AM
The Future of OpenGL9:55 AM
Maxis Comments on SimsVille Cancellation9:45 AM
MacPlay Newsletter on BG2, Giants, AvP9:42 AM
World of Warcraft Q&A Available9:38 AM
New MumboJumbo Web Site, Myth III in Final Testing9:34 AM
Wolfenstein b7, Strategy Guide Available9:29 AM
View all of the Mac games news for Monday, September 24, 2001 on one page

Mac Games News for Friday, September 21, 2001

WolfMPTest B6, Now B6a12:44 PM
Warcraft III Chat Transcript Answers FAQ11:13 AM
Mac Links LS 2002 to Include Course Designer10:37 AM
MacGamez Publishes "Sizzling Preview"10:23 AM
Wolfenstein Multiplayer Test B5 Appears10:01 AM
uDevGames Downloads Mirrored, Voting Continue9:45 AM
SimsVille Axed9:43 AM
Nerve Q&A on Castle Wolfenstein9:29 AM
Master of Orion III Images, Status Update9:25 AM
View all of the Mac games news for Friday, September 21, 2001 on one page

Recent Mac Games News

Thursday, September 20, 2001
Wednesday, September 19, 2001
Tuesday, September 18, 2001
Monday, September 17, 2001
Friday, September 14, 2001

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Anatomy of a Mac Shareware Title