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Thursday, July 20, 2000

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MW: GraphSim Report
6:28 PM | IMG News | Comment on this story

Baldur's Gate was looking very nice at the Graphic Simulations booth, and was sold out on the show floor. Of course the first question we asked them was about the multiplayer aspect of the game; currently it ships with single-player only. GraphSim is already working on the patch to allow multiplayer support.

However, there is a new wrinkle! Previously, Mac Baldur's gate was doomed to be Mac vs Mac only, due to the fact that the PC version uses Microsoft's DirectPlay API. Now, there is the possibility - not confirmed - that GraphSim may be able to use some of BioWare's networking code from Neverwinter Nights to allow Mac vs PC play in Baldur's Gate! This would be an excellent development, and would open up a huge field of potential opponents to Mac players of this RPG. Again, this is not a definite thing, merely a possibility, but an exciting one indeed.

There is also a definite possibility that the expansion pack for Baldur's Gate, Tales of the Sword Coast, will be coming to the Mac as well. As for Baldur's Gate II or Icewind Dale (a game which uses the BG engine) coming to the Mac OS, GraphSim wouldn't hint, but they did get a gleam in their eyes.

GraphSim was mum about future titles, but they are looking into several ports right now - one of which uses the Quake 3 Arena engine, but we can't say more. We'll let you know how the Baldur's Gate multiplayer issues shake out, of course.

Baldur's Gate Preview
Graphic Simulations
Baldur's Gate

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