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Friday, September 21, 2001
 
Nerve Q&A on Castle Wolfenstein
9:29 AM | Andy Largent | Comment on this story

GameSpot has interviewed Nerve Software's president Brandon James about their recently-released multiplayer test for Return to Castle Wolfenstein. Players should keep in mind that the test is exactly that -- a way for the company to see how the multiplayer version of this game performs on a variety of hardware and stress conditions. It also will provide valuable feedback which James' team can then use in regards to gameplay balance. Since the final version isn't set to ship until Christmas, they do have some time yet for tweaking. Here's what James said about the fan feedback so far:

GS: How has the general reception been by people who've downloaded the compatibility test?


BJ: Fantastic. Unbelievable, actually. It's really great to see how fast people started working as teams online...all the strategy guides that have been put up, and so on. I don't think we could have asked for a better response over the last few days. Checking out the player-to-server ratio is astounding--one can only imagine what the community would be like if we had more servers or if the public had more content to play with. I know that Gray Matter has also been incredibly happy with the response. Gray Matter provided most of the assets that we've used to build the multiplayer portion of the game, so it has been very rewarding for them to see people reacting so positively to the material that they have been working so hard on.

Head over now to check out the rest of the interview if you're interested. While there's no official word on whether the game will have a Mac application in the box, it seems likely at least a downloadable Mac OS X "binary" will be available to work with the PC boxed version, as is currently the case with Quake III Arena and Team Arena.

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Return to Castle Wolfenstein Web Site
Return to Castle Wolfenstein Q&A with Brandon James
Activision
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Archives  News  Nerve Q&A on Castle Wolfenstein