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Wednesday, September 19, 2001
Interview with Geneforge Creator
11:09 AM | Eddie Park | Comment on this story

The RPG Vault recently interviewed Jeff Vogel of Spiderweb Software, a shareware company known for its series of excellent "old-school" RPGs that are often compared to past favorites such as Ultima III. The focus of this interview is on Spiderweb's latest offering: Geneforge. Players take the role of an apprentice Shaper, a magic user capable of creating and molding life. Shipwrecked on a mysterious island, players must ultimately make choices that will affect the outcome of the game and the behavior of the inhabitants.

Here's an excerpt about the various types of creatures that can be created:

[Jonric]: How many different types creatures can you make, and how do you learn to make them? What are some interesting ones? Does the player directly control creatures, or are they AI-controlled?

[Jeff Vogel]: Eighteen different types that I admit to. There are places on the island where you learn how to make them. One is a suicide creature that explodes when an enemy hits it. Some spit acid. Some are pure melee. Others use poison, or stun the enemy.

Creatures default to being AI-controlled, but, if you spend more essence on them, you can gain full control of them. This is a good idea.

The focus on Geneforge seems to be on player creativity. Besides being able to create and control various creatures, Vogel notes that players should be able to get through the entire game without striking a single blow if they should choose to do so.

The interview also reveals elements of game design, a ton of gameplay details and a small plug by Vogel to buy more Spiderweb games. For the full interview, be sure to visit RPG Vault.

RPG Vault - Geneforge Interview
Spiderweb Software - Geneforge
Spiderweb Software

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Archives  News  Interview with Geneforge Creator