On the Death of 3dfx
2:33 PM | Michael Eilers | Comment on this story
MacGamer has posted an interesting interview with Ray Swartz, a onetime ATI employee who moved on to work at the now-defunct 3D chip and card maker 3dfx. While this company has been gone for nearly a year, swallowed by rival NVIDIA in a buyout, many Mac users have fond memories of this company which was the first to bring hardcore-level gaming hardware to the Mac OS. While Glide is a dead API and both Mac and PC 3dfx drivers are doomed to stagnation, it is still interesting to find out what made the Mac side of 3dfx tick.
The conversation with Swartz covers his time at ATI and move to 3dfx, his duties as the programmer of the Rave (and later OpenGL) drivers for the V3, V4 and V5 cards and his thoughts on the demise of the company. Here is a sample:
What did you do at 3dfx?For the rest of the interview, follow the link below.
Past IMG Articles on 3dfx
I was the RAVE driver guy. First, I wrote an unsupported RAVE driver for the Voodoo 3, and then kept on improving it so it would support the features of Napalm, the chip used in the Voodoo 4 & 5. My approach was not to try to support every game that supported RAVE, but instead to focus on games where RAVE was the only (or preferred) API, like Water Race, Combat Mission, Quake, and Bugdom. I was transitioning to the OpenGL driver when 3dfx closed shop.
MacGamer Interviews Ray Swartz of 3dfx
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