Wingnuts is...We're very excited to see this title in action, as reactions from the Expo (which was quite some time ago in the game's development) were very positive. If you haven't tried Burning Monkey Puzzle Lab, we highly recommend you grab it while waiting for more details on WingNuts -- the Zen mode has personally saved my sanity more than once. Visit the Freeverse site for more details and their many product demos.
Carbonized for OS X
supports various game controllers and joysticks
requires a G3 with Mac OS 8.6 or later (Carbon lib 1.4)
needs 30 Megs of hard drive Space.
Uses OpenGL for cool 3D effects in a classic top-down game.
Has a groovy time period(s) specific soundtrack (or will have soon, its
being written now :-)
Features 30 levels of action with dozens of different aircraft from
Bi-planes to Blimps, and from F-16's to weird aircraft of the future.
Wingnuts also has various boats and ground installations.
Weapons include bombs, missiles, machine guns and power-ups include
super-spinner, super-wave and so many more. (There can be up to 30 different
Boss Planes await you at the end of each level.
Wingnuts is being programmed by Mark Andersson, author of Burning Monkey
Puzzle Lab. Additional artwork by our own Steven Tze, and co-produced by
Freeverse's Gareth Anderson.
Story Synopsis, (I'm pretty much winging this so to speak, as we're still
assembling the pieces).
Evil Baron Von Schtopwatch has created a time-warp machine and is stealing
planes for his air force in the Bermuda Triangle. Its easier to go back in
time than forward, so he starts by collecting older planes. Your job is to
stop him before he's able to perfect his machine and steal planes from the
future, blowing you, and everyone else, out of the sky.
Wingnuts will be available this Fall at a suggested price of US$24.95.