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Wednesday, September 5, 2001
Coldstone Engine Nears Release
10:29 AM | IMG News | Comment on this story

A new update to the Ambrosia progress logs this morning has provided
the latest details on the powerful Coldstone RPG engine, under development by Beenox.
The update notes that while the Mac OS 9 and OS X versions are complete (as
witnessed by the recent release of the Coldstone-based Pillars of Garendall),
the Windows build isn't quite up to spec yet. There are some lingering issues
with the registration, but otherwise this project is nearing completion. Here's the full update:

Now that Pillars of Garendall, the first Coldstone game ever, has been released, I can go back to Coldstone. If PoG is ready, then at least the MacOS8/9/X compiler should be ready too right? So the only things left should be the Win32 compiler and the editor itself (with its wizards, graphic libraries, etc.)?

There were two things missing from the win32 compiler: Quicktime movie support and the ASW registration system. Quicktime movies are now working perfectly well. Technically, as soon as we receive the reg libs, we are all set. Vince is now working on some other minor issues.

On my side, I'm packaging and testing what will be a new candidate for the testers. You won't believe it but the full package of Coldstone is quite heavy and it takes a couple of days only to put everything together. Oh, and did I mention that the full CD version of Coldstone will contain additional non-medieval artwork?

Argn! Some top secret screenshots just slipped from my hard drive!

And be sure to head over to the update to have a look at the three screen shots,
which show off some very cool jungle and industrial motifs. Thanks to Dee Brown and
the folks at Ambrosia for their hard work, and we look forward to seeing the results
very soon.

Coldstone Progress Logs
Beenox Web Site
Ambrosia Software
Pillars of Garendall

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