IMG Interviews Sphidia
11:10 AM | IMG News | Comment on this story
Independent, original Mac game development is so rare these days that every such project is worthy of attention and support; thus IMG sat down with the Sphidia team to discuss their work-in-progress, Dynasty. A tactics-based 3D RTS with an original engine, this game is still in early development but seems to be an ambitious project to say the least. The team offered an in-depth description of the game and its engine, and now Mac gamers have another original title to look forward to. Here's a sample:
IMG: Can you tell us something about Dynasty? The website calls it a "3D real-time tactical simulation" - what makes it different from other RTS games?For more information and a screen shot of the game in progress, jump to the Q&A.
Forrest: I'd say it's largely the focus on combat tactics and a realistic environment, as opposed to the more resource-centric stables of real time strategy with their necessarily simplified worlds. You can't effectively manage both slow, high-level gather-and-build strategy and fast, low-level tactical unit management on the same screen simultaneously, and most RTS games simplify the tactics and distort the timescale to allow you to manage your resources and send units into combat at once. Dynasty takes the opposite approach, eschewing resource management and construction altogether and freeing players to focus exclusively on the brutal reality of battle.
Dynasty also features individual and persistent units, each with their own unique names, evolving statistics, customizable inventory, and the ability to last through entire campaigns if they can survive it. This, combined with the many "hero" units, each with a detailed history and a lead role in the story, lends a much more personal feel to the game. Unlike past RTS's, your units are not just replenishable grist for the mill, but instead, every last soldier counts.
Feature: Sphidia Interview on Dynasty
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