Duke Nukem Forever Lives Up to Name
10:05 AM | IMG News | Comment on this story
One of the longest-running sagas in game development history that we are aware of has been the endless wait for Duke Nukem Forever, the Unreal-engine-powered "sequel" to the smash hit shooter Duke Nukem 3D. While the original was written before hardware 3D cards even existed, this second title is supposed to have every single whiz-bang feature you can imagine, including all the little "interactive" elements that made the first Duke so unique. Far beyond driveable RC cars and playable pool tables, this Duke is supposed to be an action movie come to life -- but unfortunately it remains a few vague hints and screen shots rather than an actual product.
Mac users' interest in this title was piqued when MacSoft announced they will port this game to the Mac OS, as part of their package deal with Take Two Interactive (DNF is a former Gathering of Developers title). There were even rumors that the game might be finished in October and released this Winter. However in a conference call covered by many of the major PC news outlets yesterday, Take Two inadvertently released the information that the PC version of the game will be delayed until 2002 -- and not "first Quarter 2002" but some undefined future date.
If it is any consolation (forgive us the pun) there are Duke games planned for X-Box, PS2 and GameCube, all being developed simultaneously. Take Two certainly knows how to spread a franchise around, but for those of us who have been covering DNF since E3 1998, this is getting a little old.
Past IMG Articles on Duke Nukem Forever
Obviously MacSoft cannot begin work on the port for this title until it is very close to shipping, so the delay also applies to Mac users anticipating this sequel. Perhaps more will be revealed at the ECTS expo next week.
Report on Take Two Conference Call at GameSpot
Duke Nukem Forever
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