9.2.1 Breaks Voodoo5 OpenGL?
10:24 AM | Michael Eilers | Comment on this story
From time to time IMG browses the Mac Games Devlist, a mailing list for game developers sponsored by Apple that is a public forum for sharing programming ideas and troubleshooting problems. We've been keeping an eye out for 9.2.1 trouble reports, and one in particular caught our attention. Although we haven't received any reports about this in our Troubleshooting forum, we thought it was serious enough to pass along to IMG readers contemplating downloading that update -- as it may mean the end of the line for Mac Voodoo5 5500 owners who want to play OpenGL games.
The report was submitted by Bill "Burger" Heineman, formerly of Logicware, currently with Mumbo Jumbo and a game development legend on several platforms. According to his tests, OpenGL games are failing to work with his Voodoo5 card:
It appears that MacOS 9.2.1 installs OpenGL 1.2.2. This is nice, except...That might be a problem indeed, if this behavior is common on other systems besides Heineman's development rig. If you have any experience with 9.2.1 and either Voodoo5 5500 or Voodoo 4 4500 cards and OpenGL games, please post your findings in our Troubleshooting forum; we'll continue to research the issue and pass along anything we learn. If the worst-case scenario is true and 9.2.1 does break OpenGL on the V5, it may indeed be the end of an era for Mac gamers.
Re: 9.2.1,OpenGL & Voodoo
It does NOT work with Voodoo 5 cards at ALL!! [Every] app I have that uses
OpenGL rendering like Quake 2, Sin, Quake 3 and Heavy Metal will crash on
OpenGL startup. I've traced the issue to the fact that OpenGL seems to
require new drivers to support OpenGL 1.2 commands. The problem is 3dfx
isn't around to update their drivers.
IMG Troubleshooting Forum
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