Mac Sacrifice Nears Beta [UPDATED]
9:37 AM | Michael Eilers | Comment on this story
While we were still reeling from the news that Ron Dimant and United Developers had resurrected the once-mighty MacPlay from torpor, they hit us with a second shock -- they would be bringing Sacrifice to the Mac OS, a critically-acclaimed RTS with fantastic visuals and complex gameplay. That announcement was made November 1st, 2000, and we have heard virtually nothing since then.
In fact, the only news of note we have received since that time was the detail that Duane Johnson (who ported Descent 3 for GraphSim as well as working on Tales of the Sword Coast) was now in charge of the project. What was going on behind the veil of secrecy, and when will Mac gamers be able to play this thrilling and gorgeous game for themselves?
Well, we can't answer that just yet. But MacPlay does have some news for you -- this game is just about to hit Beta stage, a major milestone in the development of any game or game port. According to the reports we received from Macworld New York last month, the game already seemed quite robust and stable in its late-alpha stage (and ran well on a slot-loading iMac), so while there is no way to determine exactly how long the "Beta" stage will last we suspect it won't be a six-month affair. We hope to bring you even more information about Mac Sacrifice in the near future.
[UPDATED information from MacPlay] We also have the projected system requirements for this title:
- Power Macintosh G3/233 MHz
- 128 MB Ram
- MAC OS 9.2, and OS X
As you can see the game will have quite modest system requirements (though we have no doubt you will need a monster system to run the game at full details levels and high resolutions, as with the PC version. Note that 9.2 will be a requirement, presumably due to the updated video drivers, OpenGL and CarbonLib in that release. MacPlay did pass along one bit of disappointing information -- the Mac version will not be able to network play against the PC version, due to its reliance upon Microsoft's closed DirectPlay networking API. However we anticipate there will be GameRanger support, so finding opponents should be a snap.
But what is Sacrifice, exactly? For complex reasons, this title never reached the peak of acclaim or sales that were expected on the PC side; it may have been a little too abstract, too surreal for a crowd which has dozens of other, more "realistic" RTS titles to choose from. As a result many Mac gamers may be totally unaware of the fact the game existed at all.
For the long answer, you can read IMG's preview of the game, published just a few short weeks after the initial announcement. In the meantime here is a short synopsis of the game from the official web site:
In Sacrifice, players control a wizard and battle up to 4 other wizards in various landscapes ruled by Five Gods. These landscapes are vast, floating islands, whose composition and architecture are defined by the Gods themselves. The wizards can cast spells to summon creatures to fight for them or simply opt to destroy their opponents and their creatures using attack magic in the form of over 50 different spells. It is even possible to cast spells that harness the elements to alter the landscape or the weather system, plunging your opponents into a newly created canyon, or blasting them with a bolt of highly charged lightning. The only rule is that if your Altar (i.e. home base) is destroyed, then your game is over.Be sure and read through IMG's preview and gaze at those gorgeous screen shots; the official Sacrifice site is also loaded with screen shots and movies of the game in action.
Past Articles on Sacrifice
Sacrifice Web Site
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