Unreal 2 Q&A
9:46 AM | Michael Eilers | Comment on this story
Fansite Unreality has posted a short Q&A featuring fan-submitted questions answered by Mike Verdu of Legend Entertainment, a member of the team developing Unreal 2. As with most sets of fan-submitted questions, these are fairly haphazard, and some of them are just plain ignorant as you will see. However if you would like a broad overview of this game and what the final version might contain, the Q&A is a good place to start.
Two critical issues for Mac gamers anticipating a possible port of this game are also considered -- what the system requirements might be, and when the game is due to be released. Here are the answers, from a PC perspective:
8. What are the system requirements looking like at this point?Translated into Mac hardware, it seems that any G4 with a GeForce 2 MX or Radeon would be able to handle this game just fine, which seems remarkable given the almost photorealistic quality of the screen shots. In any case if you have any lingering questions about this sequel-in-progress, you might find them answered in this list.
Unreal 2 Web Site
Right now we're developing a game that will be playable on a PIII-500 with any hardware accelerator card that supports T&L (e.g. GeForce I, 2, 3, ATI Radeon, etc.). The game will look fantastic on a high end system, but should be playable on a good mid-range machine.
We are still evaluating how to support lower end systems with TNT2 and Voodoo3/4 class cards... Infogrames will make a final determination later this year.
9. What is the timeframe for release?
Unreal 2 Q&A at Unreality.org
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