Airburst Postmortem Posted
12:40 PM | IMG News | Comment on this story
iDevGames has posted a "postmortem" on their site concerning the excellent Strange Flavour title, Airburst. This much-updated take on the classic Warlords is receiving very good comments from the Mac community, and author Aaron Fothergill goes into detail on how he went about programming the title. The article covers his design philosophy, how he works closely with his brother Adam (who created the graphics and sound), and the things that went right and wrong in the process. It's amazing to think the high-quality game was finished in just three months, but Fothergill attributes that to their pre-planning:
Fortunately, the careful planning at the start of the project paid off and we were able to concentrate on the game itself rather than solving basic design and code problems. The game was released on the same day as Steve Jobs' keynote at MacWorld New York (to catch the large number of web viewers anxiously scanning websites for news), although because of the slippage we were not able to get all of the extra bits and pieces (player skins, extra backgrounds, desktop pics etc.) onto the website for the launch. So far, user and press reviews have been very good and registration is going to plan.Be sure to head over and have a read through the postmortem, as it gives a well-organized look at how games like this are put together. Also be sure to download the demo of Airburst from Macgamefiles if you haven't yet done so.
Download Airbust Demo (6.1MB)
Airbust Web Site
Airbust Postmortem at iDevGames
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