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Wednesday, August 22, 2001
 

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Post-Release Myst III Interview
10:24 AM | Eddie Park | Comment on this story

Games website WorthPlaying has posted a recent interview with Presto Studios, developers of the stunning graphical adventure Myst III: Exile. The interview itself is quite lengthy and asks questions about topics such as the length of the development cycle for the sequel, the effects used during FMV cut scenes, what it was like working with live actors and the like.


Here's a sample from the interview itself:

[WorthPlaying] - Myst is a very respected and successful series. What are the reasons of this success?


[Presto] - Speaking as someone in the industry, but not the creator of MYST, I donít presume to know exactly why MYST is such a phenomenon. But I can identify certain strengths in the product that, when combined with the state of the industry in 1993, promoted mass popularity. First and foremost are the beautiful, safe, surreal worlds. People love to see new places, especially ones that are eerily familiar. MYST took the player to these locals, and let them explore at their own leisure, certainly a departure from most games.

Other topics include why the game was done in 640X480, how the story has evolved, and what the future may hold for similar games. For the full interview, be sure to check it out at WorthPlaying.

WorthPlaying - Presto Studios Interview
Presto Studios
Ubisoft
Myst III: Exile
Buy Myst III: Exile


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• Post-Release Myst III Interview10:24 AM
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View all of the Mac games news for Wednesday, August 22, 2001 on one page

Mac Games News for Tuesday, August 21, 2001

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Archives  News  Post-Release Myst III Interview