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Friday, August 17, 2001
 
Open-Source Unreal Map Editor In The Works
9:19 AM | Ben Boffey | Comment on this story

The subject of map and level editors has long been a sore point for Mac gamers since the early days of the platform; often Mac gamers have been left out of the creative loop simply because game tools are built with technologies which make them difficult or even impossible to translate from one platform to another.


One the most often requested of these 'missing' tools has been UnrealEd, the tool used to create games based on the Unreal/Unreal Tournament engine. Andrew "Quetzal" Plucker, webmaster of the Mac Unreal Tournament website [osX] today brought us news of an interview with Paul Snively, lead developer of a new open-source project known as Seppuku. The aim of this project is to create a truly cross-platform map and mod editor for all Unreal engine-based games.

Quetzal:   Just for clarification: Seppuku is meant to be a cross-platform editor that can be used to create maps and mods for a wide variety of UT engine games including UT, Deus Ex, Rune, etc. Correct?

Paul Snively:   Yes, that's correct. The hope is that variation among the various Unreal-tech-based titles will be comparatively minor. I'd expect to start with UT itself as a base due to the public availability of the UT version 432 headers, and support the other titles with plug-ins that basically tell Seppuku what features the title adds/changes/removes from UT. Of course, this support will be contingent upon either receiving file format information from the developers of the title, or from reverse-engineering. We'd vastly prefer the former. :-)

The project is in very early development and in Paul's own words is 'suicidally ambitious' hence the name, Seppuku; the ritualistic samurai method of suicide, also known as hari-kiri. The project needs help to evolve and reach the stage where a usable tool could be released:
"Pretty clearly, I'd like to have at least one more senior C++ guy who's ruthlessly committed to writing very modern, very clean, very portable ANSI C++. I'd also like to have someone start thinking about defining the feature-set of UnrealEd etc. thoroughly, crafting a functional spec for us to target. And I need someone to create widgets for MacOS and Windows.

Finally, we need help with promotion, getting the word out, and the like, but there's also a risk there of promoting vaporware. It's a tricky balance to maintain.

If you want to know more, or feel that you could help, read through the full interview at [osX], there are also forums following the project's development at Mac Deus Ex.

[osX] website
Project Seppuku forums @ Mac Deus Ex


Other Mac Games News for Friday, August 17, 2001

New IMG Feature: Mac Gaming Gods11:18 AM
Baldur's Gate II: Shadows of Amn is Gold11:11 AM
Red Faction (PC) Progress Update10:55 AM
Applelinks Previews Fly! II10:15 AM
Lance Returns9:48 AM
• Open-Source Unreal Map Editor In The Works9:19 AM
Westlake Project Status Updates9:14 AM
RAD Game Tools Clarfication, Omni Group Updates9:01 AM
 
View all of the Mac games news for Friday, August 17, 2001 on one page

Mac Games News for Thursday, August 16, 2001

Official Black and White PR, More Feral Details12:48 PM
IMG Posts Tropico Review11:57 AM
Carbon UT Progress Report11:52 AM
Tim's Plan for the V12 Engine11:37 AM
Shadowbane - Race and Music Updates10:45 AM
Mac DS9 Mystery Solved, Game Ships10:28 AM
QuakeCon2001 Model Contest9:28 AM
Pillars of Garendall Reaches FC29:26 AM
MacMAME Updated Again!6:24 AM
Red Storm Looks for Feedback on Ghost Recon6:00 AM
 
View all of the Mac games news for Thursday, August 16, 2001 on one page


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Archives  News  Open-Source Unreal Map Editor In The Works