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Thursday, August 16, 2001
Tim's Plan for the V12 Engine
11:37 AM | Eddie Park | Comment on this story

Now that the V12 Engine has been officially released by Garage Games, many gamers and developers are wondering what comes next. Tim Gift of GG recently addressed the question of future V12 support with both a brief statement as well as a task list that shows GG's full commitment to the V12 project.

Here's a clip from Gift's statement:

Our current plan now is to support the growing V12 community. This includes documentation, examples scripts, objects, etc. This is going to keep us busy for a while, but will be critical in getting some momentum going. Once the ball is seriously rolling on development we'll start concentrating on the player site. There are still a number of issue to resolve there.
Also available is Gift's current task list, which lists the following short-term goals:

  • Documentation. Engine overview, dOxygen, etc.
  • Set of script examples
  • Basic SimObject example
  • Example projectile
  • Sounds System
  • Code submission procedures
  • Patch release process (for short term)
  • CVS and/or BitKeeper (long term)
  • Intermediate shape format & importer tool
  • Mod Engine / Demo (which will be a free download)
  • Misc. web site updates

It's nice to see both Gift and GG be so commited to the success of the V12 engine. As most Mac gamers know, the V12 is a powerful engine (used in Tribes 2), that has been made cross-platform for both Mac and PC. Needless to say, the V12 engine, if successful, could lead to the creation of future cross-platform titles with a powerful 3D engine and proven network play. Let's hope that this will be the case.

Garage Games - Plan for Tim Gift
Garage Games - V12 Task List

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Archives  News  Tim's Plan for the V12 Engine