Carbon UT Progress Report
11:52 AM | Lucian Fong | Comment on this story
Another month, another update. Mark Adams of Westlake Interactive made a post to Usenet informing the community of his progress on a Carbon version of Unreal Tournament. He has been working on this project for the past couple of months in his spare time, and with each passing month he is getting closer and closer to completion. Here is Mark's "semi-monthly update", as he calls it:
[Networking] is now in, I've been able to pull up the in-game browser, In another post, he addresses mod compatibility with Carbon UT:
find a billion games and join several. Most of the maps seem to be
working, although I've had to turn down CodeWarrior's optimization level
a notch or the game consistently crashes. Still frame rates are about
the same as OS 9, load times about 2X faster.
No sound yet, although if I can get that working it will be about ready
to do a public beta (or public alpha :) ). No idea how long that will
take, I have to rip out most of the old sound and music architecture.
Oh, and it always deletes all your downloaded cache files
(maps,textures,etc) when you start the app. It thinks all the cache
files are 5 years old. Guess I ought to fix that one :)
Mods should pretty much just work. I just realized today I probably With networking in place, Mark has reached another milestone, though the sound engine seems like it will pose a formidable challenge. Thanks to Mark for his hard work (in his spare time no less)!
will have to do something with the umod installer too :(
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