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Monday, August 13, 2001
 
More on Quake 4, QuakeCon Events
9:11 AM | Andy Largent | Comment on this story

The web was abuzz this weekend with id Software's huge announcements at QuakeCon which we reported on late Friday. Quake 4 (which will be created by Raven) was probably the biggest news, as the game will focus on singleplayer and use the new DOOM 3 engine. The other, unannounced title in development in conjunction with Nerve also seems an interesting foray into cooperative multiplayer, something few online games have successfully attained so far.


HomeFed pulled aside both Marty Stratton of id Software and Raven's Brian Raffel to talk about the news. In the impromptu chat with Stratton, they discuss their seeming expansion into a number of titles and how they plan to help out the other companies they are working with. The similarities Quake 4 will have with Quake 2, and even some info on their console plans. The Raven interview covers their history, close ties with id (currently working on three id engine games), and the fact that Quake 4 won't likely be out next year because of their grueling schedule. Both are quick, but informative, so be sure to head over and give them a read.


Another article at PlanetQuake gives a summary of a Raven presentation/Q&A session with Rick Johnson about the features of Quake 4. With the title in such an early phase of development, it sounded to be almost more of a brainstorming session from the fans than info provided from Raven. Details on the storyline were discussed, along with topics of gameplay and weaponry. Here's a clip:

As you may remember, at the end of Quake 2, your character escaped from Stroggos and crash lands his escape pod on another planet, his hand reaching out in victory ... sorta. There was some sentiment in the room to continue the story from this point, although not everyone thought it was a must.

Rick asked the group how they felt about the game's story -- how much it mattered to the gamer, and what kinds of devices would be preferred to advance the plot. General sentiment was to see more intricate stories than in the previous games, and that they'd prefer to keep the player in first-person mode during scripted sequences, as opposed to jumping out to 3rd person, which many people thought ruined the illusion of "being" the character.

Head over to PlanetQuake for the rest of the report. While Quake 4 is certainly quite a distance off, it's good to see Raven so open to fan input at this point.


Lastly, GameSpot has a nice write-up of the updated DOOM 3 demo given by id's John Carmack at the show. Some of the footage from Macworld was reused, with new gory scenes also added to showcase the power of the DOOM 3 engine. The higher system requirements were also discussed, along with this excerpt on lighting in the game:

The new lighting model represents a major shift. Instead of using pre-calculated light maps, much more is rendered in real time, and all objects are lit using the same methods. Carmack summed this change up with his comment, "lights are first class citizens," now on par with objects. Map designers can move lights around in the level editor in real time to be sure each one is casting light and shadows to maximum atmospheric effect. Carmack talked quite a bit about graphics hardware, emphasizing how the state of game graphics is intrinsically linked to evolving hardware capabilities.
GameSpot promises a video interview with Carmack will be posted soon, so stay tuned for that in the near future.


While none of these new game titles were specifically announced as coming to the Mac, remember that Carmack has promised DOOM 3 will run on OS X. This makes ports of Quake 4 and the unnamed multiplayer game well within the realm of possibility, assuming a publisher is willing to bring them towards the Mac. Other Quake 3-based titles like SoF2 and Jedi Knight II aren't out of the picture either, considering titles like FAKK2 and Alice which have already been brought to the platform. As always, we'll bring you any clarification on this speculation when possible, so stay tuned.

IMG News: id Software Announces Quake 4, New Title
Raven Interview at HomeFed
id Interview at HomeFed
DOOM 3 Tech Writeup at GameSpot
Quake 4 Q&A Session Report at PlanetQuake


Other Mac Games News for Monday, August 13, 2001

Maverick Releases Jiggy!3:51 PM
IMG Posts Neverwinter Nights Preview3:31 PM
Remedy on Max Payne, Sequel3:23 PM
Mac DS9 Mystery Deepens3:15 PM
Myth: TFL Server Solution Launched3:07 PM
Custer Depicts The Duke3:03 PM
Master of Orion III Interview with Alan Emrich11:08 AM
Mike's Marbles Updated to v1.110:46 AM
PopTop Chat Transcript10:08 AM
Weekly Kids Domain Update9:47 AM
More Free Game Authoring Tools Released9:46 AM
Dim3 Adds Curves, Removes Royalties9:12 AM
• More on Quake 4, QuakeCon Events9:11 AM
Mac WWII Online Update9:07 AM
Airburst Updated8:53 AM
 
View all of the Mac games news for Monday, August 13, 2001 on one page

Mac Games News for Friday, August 10, 2001

id Software Announces Quake 4, New Title3:51 PM
Monkey Island Demo Released11:06 AM
Red Faction Demo Released for PC [Updated]10:37 AM
Minigolf Maniacs a Dynamix Casualty?10:26 AM
GodGames' Mike Wilson Interviewed9:50 AM
New Screenshots of Simsville9:27 AM
QuakeCon's Got The Power....9:00 AM
Buy MGCD and Tropico, Get Myth II Free!8:57 AM
"V12" Game Engine Released6:00 AM
Civilization III Website Launches6:00 AM
Dynamix Shut Down6:00 AM
Interview with Wolfpack, Ubi Soft on Shadowbane6:00 AM
Radeon AGP Missing at Apple Store?6:00 AM
 
View all of the Mac games news for Friday, August 10, 2001 on one page


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