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Thursday, July 26, 2001
 
Red Faction Multplayer Details
4:31 PM | Michael Eilers | Comment on this story

A short report on GamePlay provides some insight into what the multiplayer aspect of the upcoming shooter Red Faction might be like. While this game debuted some time ago for the PS2, the PC and Mac versions will feature enhanced multiplayer support (vs the 2-player split-screen mode of the console version) upon completion with support for both LAN and Internet play. This title's unique Geo-Mod engine, which allows players to actually change the level geometry by blowing holes in walls and craters in the ground should make for some very interesting gameplay strategies indeed.


Here is the list of features the GamePlay article reveals:

The Geo-Mod technology also allows for some fun ambushes. You can blow deep into a wall and lie in wait for someone to run past you and then leap out behind them and nuke'em.


Confirmed PC multiplayer features include:


* 24 multiplayer map

* Authentic developer level editor

* Game modes include Deathmatch, Team Deathmatch & Capture the Flag

* 32 player support

* Dedicated server Internet infrastructure

* Server configurable Geo Mod settings (If you don't want players blowing up walls then you can turn this element off)

Support for 32 players in a game should make for some very interesting battles indeed; we're not quite sure what "dedicated server Internet infrastructure" means at this point but we can assume it will be similar to the multiplayer for Summoner, which has its own game hosting/finding service built-in which runs on a Volition server. With 24 multiplayer maps, team play support and tools to create an active mod community, this game has a chance to be as big as Q3A and UT are in terms of replay value and longevity. Read the rest of the report for more details. The PC version of this game is due September 21st; the Mac version, which recently reached First Playable status, should be close behind; it will be published by GraphSim.

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