No Mac OS X Myst III: Exile = Apple's Fault?
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Over the past few weeks we have received several inquiries as to where the promised Carbon version of Myst III: Exile might be. This adventure game from Presto Studios, published by Ubi Soft, has both an update for the OS 9 version and a patch to add OS X compatibility pending.
While the Myst III web site doesn't mention a timeline for these patches, Ashley Bushore of Presto posted the following note to Usenet which may clarify why the OS X patch has not yet been released:
Myst III: Exile is not currently compatible with OS X whether run on the While this explanation isn't exactly crystal-clear, it is known among developers that there are still several outstanding issues having to do with OS X OpenGL (such as getting an application to take over the full screen, and interference with mouse sensitivity/control) which are giving some dev teams fits. Unfortunately the next OS X update (10.1) isn't scheduled until September, so those of you waiting for a native version of Exile may have several more months to wait. Keep watching the Myst III: Exile web site for updates.
Myst III: Exile Web Site
OS natively or through the OS 9.1 emulator. This is because the OpenGL
functionality with OS X has known problems processing low geometry/high
graphic quality (vs the standard high geometry/low graphics). We have
been in contact with Apple since long before we finished coding and have
yet to confirm with them when they will release an OS X update that
addresses this OpenGL trouble.
Review: Myst III: Exile
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