Master of Orion III Interview
11:21 AM | Eddie Park | Comment on this story
GameZone Online hs posted an in-depth interview with Alan Emrich of Quicksilver, a developer for the upcoming turn-based space strategy game Master of Orion III. The interview is short but quite insightful, and offers an interesting look into the features and the design philosphies behind MOO3.
When asked about the technologies of the game itself, Emrich is quick to point out that MOO3 is more of a "design-centric" project than anything else, meaning that the backstory and gameplay of MOO3 take precedence over shiny graphics and special effects. One of the reasons that this title is being made as a turn-based game is the design factor that the gameplay is slanted towards methodical, thinking players. This saves the game from becoming the frantic "click-fest" that most real-time strategy games often turn into.
On the other hand, provisions are also being put into place so that players will not have to micromanage everything in the game, something that becomes nearly impossible later on. Emrich notes that players will most likely end up macromanaging their affairs later on, leaving the micromanaging to the various Leaders that will be under their command.
Emrich also discusses the multiplayer aspects of MOO3. He again points to the fact that, being a turn-based game, MOO3 has a lot more flexibility than a realtime-based game in terms of multiplayer. He notes there are potentially two ways to win: a player can be the first to reach the climax of the story by hitting the top of the power chain (President, Legitimate Heir to the Orion throne, etc.) or by scoring the most points in five different categories (Climax, History, Legacy, Perception, and Reality).
For those that are curious about MOO3, but intimidated by the fact that it may be too difficult for novices, fear not. Emrich addresses the fear of complexity with this statement:
The game is designed to be quite user friendly. Between a UI system that gets you in whatever neighborhood you want to be in with no more than two clicks and information feedback given to the players in varying degrees of depth (depending how much a players wants to know about a given area of play) called the ‘layers of the onion approach,’ I think we're on the right track. We're trying to keep the new player in mind at all times, so every aspect of the game is presented initially at a high level of information (i.e., and ‘overview’) sufficient to make an informed decision.For the full interview, which contains plenty of additional details not mentioned above, be sure to check it out at GameZone Online. A Mac version of MOO3 has been announced (and will be published by MacSoft), though an official release date has yet to surface.
GameZone Online - Alan Emrich Interview
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