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Cross-Platform Development and MOO3 6:00 AM | Andy Largent | Comment on this story
QuickSilver's Rob Barris recently made two posts to the Mac strategic Usenet group about developing Master of Orion 3 simultaneously for Mac and PC. According to him, this third in the very popular series of strategy games is being developed for both every day, which cuts down on the game's bugs, as opposed to causing any slow down in their dev time. Here's what Barris had to say: MOO3 is being simultaneously built on both platforms pretty much every day, this seems to help. I very much prefer the co-development route to porting. We especially notice this with respect to bug hunting - there have been a few that were downright hard to nail down on one platform, that are a turkey shoot on the other (and that goes both ways). In a second post, Barris attempts to respond to a question about co-developing a game for the Mac and PC like this. While things don't always build nicely for both, he feels they're more often in the right:It can be hard to get started. You need a critical mass of stuff that works, and you need people that care about getting it working and keeping it working. I don't have an easy way to measure the costs and/or savings off the top of my head.
It is great when you get into the groove and feature after feature comes up and works on both targets.. and there also times when that doesn't happen - sigh. I feel we're far more frequently in the former condition.
For more information on Master of Orion 3, head over to its official web site. The title will be published for the Mac by MacSoft upon completion early next year.
Master of Orion 3 Web Site
MacSoft (add to watch list)
Quicksilver Software (add to watch list)
Master of Orion III (add to watch list)
Buy Master of Orion III
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