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Monday, July 23, 2001
 
Carbon UT Progress Report
9:44 AM | Lucian Fong | Comment on this story

Mark Adams, who has been Carbonizing Unreal Tournament for Mac OS X in his spare time, made another post to Usenet detailing his progress. Last week, IMG reported that an update to Metrowerks Codewarrior, a development environment for Macintosh software, fixed the problems which had halted his progress. Adams has some more good news for Mac gamers this week:

I was able to get mouse controls working this weekend (thanks Brad!),
and started doing a few timing tests. Performance seems pretty close to
9.1 in OpenGL, which is what I'd expect.


Load times are VASTLY improved. On my test G3/400, UT takes 26 seconds to load under 9.1. Under OS X native, it only takes about 13 seconds! And the OS X disk cache must be very well tuned- if you quit UT and relaunch it again a short time later, the game loaded in 7 seconds. Not that you'd quit and relaunch a lot, but still pretty cool.

Long launch times has always been an annoying aspect of UT and hearing that it was been decreased by 50% on a midrange machine is very encouraging. It seems like the benefits of porting UT to Mac OS X are showing themselves right away.


In another post, Adams responds to an inquiry of whether the improvements to the UT OpenGL renderer for the PC have been included in Carbon UT. Daniel Vogel, a programmer for Epic Games, has been continually updating the OpenGL renderer for better performance. On Windows PCs, running UT in OpenGL is almost as fast (if not faster) than Direct3D, Microsoft's 3D API. Here is Adams' response:

I actually rolled some of those GL changes into the code a while back,
but I may re-examine the latest GL driver in UT when we get to the
optimization of Undying. If anything major comes of it, I'll probably
put it back into UT (maybe Deus Ex & Rune as well).
Apparently, Adams is referring to the 436 update for UT which reduced memory requirements and improved performance. The PC OpenGL renderer has been updated a couple of times since then, but it is unknown if those changes will provide more framerate increases. All in all, this is exciting news as it will allow Mac gamers to play one of the most popular Mac games on Apple's next generation operating system, OS X.

Westlake Interactive
Epic Games
MacSoft
Westlake Interactive
Unreal Tournament


Other Mac Games News for Monday, July 23, 2001

IMG Talks Giants with Omni's Tim Wood2:27 PM
New Max Payne Movies10:38 AM
Kids Domain Update10:09 AM
• Carbon UT Progress Report9:44 AM
Alice, Tony Hawk 2 Demos Coming Soon9:39 AM
AirBurst Review Posted at MacGamez8:46 AM
Amiga Classix 3 Available (in Germany)8:32 AM
2001: A QuickSilver Odyssey8:15 AM
GameRanger OS X Q&A8:15 AM
Cross-Platform Development and MOO36:00 AM
More on Neverwinter Toolset Saga6:00 AM
Myth II: Green Berets Goes Gold6:00 AM
Myth III: The Wolf Age Preview, Movies6:00 AM
 
View all of the Mac games news for Monday, July 23, 2001 on one page

Mac Games News for Friday, July 20, 2001

Mac WWII Online Update, AltiVec Info3:37 PM
Myth II: Green Beret Interview, Details3:17 PM
MacGames CD Shipping This Weekend2:51 PM
MWNY: Second Macworld Image Gallery Posted12:37 PM
Unreal Engine Continues to Evolve10:36 AM
Preview of Marathon: Resurrection10:22 AM
MWNY: Day Three Coverage Begins10:12 AM
Civilization III - New Screeshots9:29 AM
Thief 3 Images, Info9:03 AM
Mark Adams On Carbon UT Progress8:48 AM
 
View all of the Mac games news for Friday, July 20, 2001 on one page


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