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Friday, July 20, 2001
Unreal Engine Continues to Evolve
10:36 AM | Michael Eilers | Comment on this story

Epic Games has updated the Unreal Technology page with a report on the continuing evolution of this classic, yet cutting-edge game engine. As this engine branches out to console platforms (first PS2, now Xbox) and adds new features, each of these technological triumphs will in turn become available to developers creating new titles based on the engine. So far Unreal 2, Thief III and Deus Ex 2 will all be built with the improved version of the engine, and we have heard rumblings that Rune 2 will also take advantage of the huge leap in polygon detail and special effects ability.

This latest update showcases some astounding new special effects added to the engine, including "particle effects" that can be used to simulate flowing molten metal, fire, smoke and even lighting with amazing fidelity. They also offer an update on the game's tools which will give designers just now cranking out titles an unprecedented level of control on terrain creation, scripting and creating cinematic scenes and ways to store and load "meshes" that make up game objects and surfaces.

While it may be up to a year before any titles based on this evolving engine come to market, we're sure the nearly photorealistic images will be worth the wait. The Unreal engine is the most-used 3D game engine on our platform (Unreal, Unreal Tournament, Deus Ex, Deep Space Nine the Fallen, Rune -- that's only a partial list) and we have the utmost confidence that future titles based on the engine will also come to our platform.

Epic Games' Unreal Engine Technology Page

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View all of the Mac games news for Friday, July 20, 2001 on one page

Mac Games News for Thursday, July 19, 2001

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First Image of Giants on OS X12:21 PM
MWNY: More Creative Labs Notes11:50 AM
MWNY: Giants Coming to Mac OS X Only9:09 AM
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MWNY: MacPlay Touts Wares; BG2 First8:33 AM
MWNY: MacPlay to Port Heretic II, Hexen II, and Zork8:24 AM
View all of the Mac games news for Thursday, July 19, 2001 on one page

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Archives  News  Unreal Engine Continues to Evolve