First Image of Giants on OS X
12:21 PM | IMG News | Comment on this story
IMG is extremely proud to bring you the first image of Giants: Citizen Kabuto running on Mac OS X. As you will see, this is no ordinary screen shot; it is a comparison of the game running on a 500 MHz Dual G4 system vs a 1.3 GHz Athalon PC. Both snapshots were taken by our own Andy Largent, who visted Omni Development's offices recently; expect an article about his trip soon.
If you look closely at the screen shot comparison, you will see several unique elements. First, as this game is being ported to Cocoa (OS X's native API) the text is being drawn with Quartz, OS X's 2D imaging API. This is the first we have seen of Quartz being layered over OpenGL, which is fascinating in itself in terms of possibilities. As you can see, the Quartz text is rendered with anti-aliasing and Postscript-accurate fidelity, vs the blocky bitmaps of the PC version.
The other significant detail you might notice are the frame rate counters. The Mac is cranking out 25 fps, while the PC is averaging 24.78 fps. Now a fraction of a FPS isn't worth getting excited about, right? Well, according to our information, this is a very unoptimized port so far -- Omni Development has only been working on it for little over a month! In other words, the port of Giants already has parity with the full version running on a 1.3 GHz machine, and they still have far to go before it is complete.
Preview: Giants: Citizen Kabuto
While those of you committed to Mac OS 9 for whatever reason might be disappointed, it is obvious that not only will Giants be the first commercial OS X-only title, it will reap all the benefits of this new OS to the fullest. We can only hope Omni develops a taste for ports such as these and does more in the future! We can't wait to see this title ship for Mac OS X; read our preview to find out why. Giants: Citizen Kabuto will of course be published by MacPlay.
MWNY: Giants Coming to OS X Only
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