October 23, 2017
Archives  News  V12 Nears First Release [Updated]  


Tuesday, July 17, 2001
 
V12 Nears First Release [Updated]
3:45 PM | Andy Largent | Comment on this story

The GarageGames site has received an update today noting that their
license-friendly game engine V12, derived from the Tribes 2 engine, is now getting very near to release.
Apparently the recent builds have been approved by Sierra, and they just need to
make some web site tweaks before they're ready to start licensing the code
for the very low price of $100 per non-commercial developer.


V12 should include nearly all of the tools necessary
to make games on the Mac as well, if you are an interested developer. David Chait is working hard on the Mac side
of V12 to get it up to speed. [Update: Tim Gift has informed us that the Mac client and code of V12 will have a slight delay behind the PC version, due to the last-minute integration of a new technology.]


Here's a clip from GarageGames' Tim Gift on the project's status:

The latest version submitted to Sierra has been approved, and according to
Sierra is now "Tribes 2" free. This was the last hurdle to jump through, and we
are now cleared for release. Just a few things left on the to-do list, including
some web related changes to support basic e-commerce, and the private V12
area.
For much more info on V12, including what it will mean for Mac gamers, be sure to
read through our interview with Tim Gift, posted yesterday.

IMG Interview with GarageGames' Tim Gift
V12 News Update


Other Mac Games News for Tuesday, July 17, 2001

MWNY: V12 Engine Used for ATI Demo4:28 PM
• V12 Nears First Release [Updated]3:45 PM
MOO3 Poll Seeks Player Stats2:12 PM
More from Hook on Game Design Philosophy12:56 PM
German Publisher Confirms Black&White, Otto and Sims11:35 AM
Red Faction Q&A On Status, Features10:46 AM
Westlake Updates Release Page, Reveals "White"10:09 AM
Baldur's Gate Saved Game Editor Updated9:49 AM
Aspyr Ships Tomb Raider: The Trilogy9:37 AM
Warcraft III: Grunt Character Revealed9:05 AM
Official Myth III Site Opens8:54 AM
MWNY: IMG Heads to Macworld Expo8:51 AM
Black & White Dev Update8:36 AM
MWNY: Tropico Ships for Mac with OS X Support8:27 AM
MWNY: MacSoft Announces Duke Nukem Forever, Others8:16 AM
 
View all of the Mac games news for Tuesday, July 17, 2001 on one page

Mac Games News for Monday, July 16, 2001

A Cluster of Custer Desktops5:24 PM
Mac Deep Space Nine: The Fallen Goes Gold4:24 PM
Quake Ported to Mac OS X, Again3:45 PM
IMG Previews AirBurst2:31 PM
ATI Announces SMARTSHADER Technology2:01 PM
Quake2 Done Quick2 Ported to Mac12:52 PM
MacGamez.com Returns12:11 PM
Rune 1.07a (OpenGL) Patch Released12:02 PM
Apple Previews Baldur's Gate II11:43 AM
Myth III Images Collection10:09 AM
SimsForMac Site Update9:48 AM
MacSoft's Al Schilling Interviewed9:45 AM
IMG Interviews Tim Gift of GarageGames9:30 AM
uDevGame Contest Announced8:18 AM
Westlake Projects Page Updates8:04 AM
Age of Empires 2, Links 2002 to be Carbonized6:00 AM
Escape Velocity: Nova Hits Beta6:00 AM
Work on Carbon UT Underway Again6:00 AM
 
View all of the Mac games news for Monday, July 16, 2001 on one page


Recent Mac Games News

Friday, July 13, 2001
Thursday, July 12, 2001
Wednesday, July 11, 2001
Tuesday, July 10, 2001
Monday, July 9, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  V12 Nears First Release [Updated]