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Tuesday, July 17, 2001
 
More from Hook on Game Design Philosophy
12:56 PM | Andy Largent | Comment on this story

Brian Hook has produced another version of his "Ask Hook" column at VoodooExtreme, explaining more about his new company and his general philosophy towards games and gamers. IMG originally broke the story last week about Hook's new venture Pyrogon, including his plans to create Mac versions of future titles. In the update at VE, he offers examples of some excellent 'smaller' games, and even mentions the works of Mac-only developer Ambrosia and the RPGs of Spiderweb Software. While most Mac gamers are familiar with these companies, seeing their work mentioned on a PC-focused web site is always gratifying. Here's an excerpt from the article with more:

And Mind Rover isn't alone. There are a lot of neat games like that that just languish quietly away from the mainstream because they're not sexy, new, high tech or immediately identifiable within a genre. Look at the games from SpiderWeb Software which are old school RPGs, or the games on the Mac from Ambrosia , including an awesome 2D space exploration game called EV Override.


No, these aren't going to work out your liquid cooled Athlon 1.8GHz, nor are they going to use quad textured vertex shader graphics, but they're fun, appealing, and don't just cater to the hardest of the hardcore crowds so in vogue today. And they're all done by companies that believe in what they're doing instead of just doing whatever it takes to get a publishing deal. And, EVERY one of the games I mentioned is $25 or less. But because they're not "cool" they won't get the cover of PC Gamer or picked up by the megapublishers and distributors, even though all these games are more fun than half the crap that does get onto the covers of Computer Gaming World or PC Gamer.

Head over and read the rest of the quick statement from Brian. And be sure to stay tuned to IMG as we'll be bringing you more from him in the near future.

Brian Hook Q&A at VoodooExtreme


Other Mac Games News for Tuesday, July 17, 2001

MWNY: V12 Engine Used for ATI Demo4:28 PM
V12 Nears First Release [Updated]3:45 PM
MOO3 Poll Seeks Player Stats2:12 PM
• More from Hook on Game Design Philosophy12:56 PM
German Publisher Confirms Black&White, Otto and Sims11:35 AM
Red Faction Q&A On Status, Features10:46 AM
Westlake Updates Release Page, Reveals "White"10:09 AM
Baldur's Gate Saved Game Editor Updated9:49 AM
Aspyr Ships Tomb Raider: The Trilogy9:37 AM
Warcraft III: Grunt Character Revealed9:05 AM
Official Myth III Site Opens8:54 AM
MWNY: IMG Heads to Macworld Expo8:51 AM
Black & White Dev Update8:36 AM
MWNY: Tropico Ships for Mac with OS X Support8:27 AM
MWNY: MacSoft Announces Duke Nukem Forever, Others8:16 AM
 
View all of the Mac games news for Tuesday, July 17, 2001 on one page

Mac Games News for Monday, July 16, 2001

A Cluster of Custer Desktops5:24 PM
Mac Deep Space Nine: The Fallen Goes Gold4:24 PM
Quake Ported to Mac OS X, Again3:45 PM
IMG Previews AirBurst2:31 PM
ATI Announces SMARTSHADER Technology2:01 PM
Quake2 Done Quick2 Ported to Mac12:52 PM
MacGamez.com Returns12:11 PM
Rune 1.07a (OpenGL) Patch Released12:02 PM
Apple Previews Baldur's Gate II11:43 AM
Myth III Images Collection10:09 AM
SimsForMac Site Update9:48 AM
MacSoft's Al Schilling Interviewed9:45 AM
IMG Interviews Tim Gift of GarageGames9:30 AM
uDevGame Contest Announced8:18 AM
Westlake Projects Page Updates8:04 AM
Age of Empires 2, Links 2002 to be Carbonized6:00 AM
Escape Velocity: Nova Hits Beta6:00 AM
Work on Carbon UT Underway Again6:00 AM
 
View all of the Mac games news for Monday, July 16, 2001 on one page


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