Red Faction Q&A On Status, Features
10:46 AM | Michael Eilers | Comment on this story
Homelan has produced a detailed Q&A with James C. Tsai of Volition about the port of their PS2 shooter Red Faction to PC. As you might recall, Red Faction is the other Volition title which GraphSim will be bringing to the Mac OS after the recent release of Summoner. As with that 3D RPG, the Mac port of Red Faction will be completed in-house, and perhaps even more closely behind the PC release than with Summoner due to their recent Mac development experience.
The Q&A itself does discuss the story and setting of the game, but primarily focuses on the differences (and similarities) between the PS2 and PC versions. Here's a sample:
HomeLAN - The setting on Mars and the storyline itself has a lot of similarities to the movie Total Recall. How did you come up with the story and were you aware of the comparisons to the movie?The Mac and PC releases of this game should be identical and cross-compatible, as with Summoner, and will support OpenGL; it may even be Carbonized for Mac OS X upon release. However, as IMG confirmed some time ago, the Mac version will not contain the in-game editing tools, as these were constructed with several Windows-only technologies. Read the rest of the Q&A for more details, and get ready for a second great title from Volition and GraphSim this Fall.
Red Faction Q&A at Homelan
James C. Tsai - A lot of factors went into developing the story. Putting the game on Mars and in outer space allowed us to incorporate cool stuff like variable gravity levels and showcase Geo-Mods in areas such as the subterranean mines. We’re very aware of the comparisons to Total Recall; in truth, it’s probably one of many science fiction movies and stories that helped shape Red Faction. You can really see all kinds of science fiction influences throughout the game, not just in terms of story but in art style and level design as well.
HomeLAN - What is the current status on the PC version of the game? Is everything still set for a mid-September launch?
James C. Tsai - Right now we’re still targeting a September launch – the guys came right off the euphoria of getting the PS2 version done and everyone has buckled down for the summer. We’ve been keeping busy by getting the multiplayer component of the game in and preparing the necessary support we’ll need to have when it’s released.
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