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Archives  News  Quake Ported to Mac OS X, Again  


Monday, July 16, 2001
 
Quake Ported to Mac OS X, Again
3:45 PM | Michael Eilers | Comment on this story

Mysterious developers Fruitz of Dojo have ported the vintage id shooter Quake to Mac OS X. Although this open-source title has already been ported in "glquake" form by the MacDoomLegacy team, this new port is unique in several ways. First, it is a port of the software engine of the game, not the hardware-accelerated version. Second, this OS X port uses only "core" Mac OS X routines such as CoreGraphics and CoreAudio, which (we assume) means that it is a Cocoa application.


Here are the details:

This port does use only core MacOS X APIs like "CoreAudio" and "CoreGraphics". This release includes only the software renderer versions of Quake, which is dedicated to all MacOS X users with an unsupported graphics board, like RagePro and Rage II chipsets. The archive contains three applications: "Quake", "QuakeWorld Client" and "qwsv". The GLQuake versions are currently under development and will be released soon.
Grab the binaries from the Dojo page (which contains some not-so-veiled nudity) and add them to either the full install of Quake or the demo to run this classic as a native OS X application.

Mac Doom Legacy Project
Quake 1.0 for OS X Download at Fruitz of Dojo


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Archives  News  Quake Ported to Mac OS X, Again