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Monday, July 9, 2001
 

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Max Payne Hands-on Previews
10:25 AM | Toby Allen | Comment on this story

Recently, George Broussard, head of 3D Realms announced that Remedy Entertainment's cop-gone-bad game Max Payne is nearly complete. Many PC web sites got their hands on the final version of this game and are now putting up their thoughts on this long-awaited (four years in the making!) title.


GameSpy has posted a nice hands-on preview of Payne; their report goes in detail on many features of the game. They have also commented on the deep plot that the game features. Here is an excerpt:

The bulk of the story is told through a combination of both comic book-style panels and cinematics. As Max moves through the story, more elements are uncovered through the things he finds and examines. The story line is extremely important -- unlike many action games where the overarching plot merely serves as a backdrop for the action and could probably be removed without significantly affecting the game, Max Payne's story drives the action, which in turn further drives the story. Small cinematic touches, such as quick, photo-flash memories and short voiceovers, happen during the action to fold the story even more into the gameplay. It could be one of the tightest combinations of gameplay and story line yet seen in the action genre.
In addition to that PC.IGN has posted their own preview, supported by some very nice screen shots. Their preview is quite interesting and a good read. They provide information on the game's interactivity and gameplay, as well as the action:
As it is, the game is very fast paced, but also allows those that like to explore and interact with the environment the chance to do so. Almost everything that you see in the game will be interactive in one way or another. Take TV's for example, you can turn them on, off, or shoot them. But you'll also see shows being played on them now and again. Some are just for the fun of it, like a Soap Opera that will play a dramatically bizarre scene out for you if you stand around watching it for long enough. Some of them will be more important than that, but I'll get into that in a sec. The game can definitely be played through without ever touching anything extra in the game, but I spent a lot of my time testing out what things did when they got shot. I shot soda cans which spurt soda out of the hole, fire extinguishers that spew all over the place, windows, TVs, and pretty much everything I could.
GameSpot has also posted a preview as well, which is shorter than the others but gives you a good overview and introduction to the game. All of the previews do agree on certain elements -- the game is fast-paced, interactive, very and supposedly fun with a deep plot and packed with hardcore action; however these are hardly reviews of the game. This is surely a promising title and we certainly can't wait for MacSoft to bring us the Mac OS version.

GameSpy's Max Payne preview
Macsoft
PC.IGN's Max Payne preview
GameSpot's Max Payne Preview
MacSoft
Remedy Entertainment
Westlake Interactive
Max Payne
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Other Mac Games News for Monday, July 9, 2001

Rune Updated to 1.071:20 PM
Combat Mission 2 Preview12:05 PM
Custer Ventures Into "Shadows of Amn"10:44 AM
• Max Payne Hands-on Previews10:25 AM
Topware Troubles Resolve in Reality10:13 AM
World War II Online Future Features9:55 AM
Kids Domain Update9:32 AM
New Neverwinter Nights Message Boards9:04 AM
Ambrosia Opens PoG Preambles6:00 AM
New Reprisal Info, Screen Shots6:00 AM
Warbirds III Updates, Adds Tanks6:00 AM
 
View all of the Mac games news for Monday, July 9, 2001 on one page

Mac Games News for Friday, July 6, 2001

New Max Payne Screen Shots2:34 PM
Summoner Now Shipping2:09 PM
Mac WWII Online Preorders Available10:24 AM
Neverwinter Nights Chat Transcript9:26 AM
Not Tonight, My Sim Has a 'Hot Date'9:01 AM
Galaxy Yexi Announced for the Mac8:56 AM
 
View all of the Mac games news for Friday, July 6, 2001 on one page


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