December 12, 2017
Archives  News  Pillars of Garendall on Third (Last?) Beta [Updated]  


Thursday, July 5, 2001
 
Pillars of Garendall on Third (Last?) Beta [Updated]
9:09 AM | Andy Largent | Comment on this story

A recent update to the Pillars of Garendall progress logs at Ambrosia's site has been made by Dee Brown, explaining that the game is now in its third (and hopefully final) phase of testing. The title will be the first to show off the cross-platform Coldstone Game Engine in development by Beenox.


Pillars of Garendall will be an isometric RPG with impressive graphics, lighting, and combat systems. The game should compile for Mac OS 9, OS X, and Windows, thanks to Coldstone's compatibility across all platforms. It sounds like this third beta is quite an improvement over the previous, with much lower memory requirements and improved speed. Here's an excerpt from the long list of changes:

The baby just went on its third (last?) ride.


Synopsis:

This version has hundred of fixes and enhancements over the second beta. The engine must be considered as a total rewrite since it's now 100% C++. It's faster, takes less memory (take almost half the RAM of the latest beta) and look better overall (translucency). The battle system also has been greatly improved with better NPC AIs, different attack styles for the player, more sound feedback, block feature, etc.. In game graphics are also much better.


Dirty details:

Some of the major improvements:


* Engine now 100% in C++

* Translucency now supported

* Initial loading time GREATLY optimized (0.4sec instead of 14sec on my G4)

* Global map loading time improved and some maps (like the first town) have been reworked to load faster

* Take about half the RAM

* Bunch of special FX added

* Battle system improved a lot (more sounds, better AIs, more attack styles, etc.)

* Some hostile characters now have special attacks

* A couple of change to the ending to make it even more interesting (hehe, you will have to see by yourself)

* In-game cut scenes

There are more changes listed in the progress log, so head over and read through them if you're intersted. We certainly hope this is the last beta for the game, as we are eager to play this one very soon -- we'll keep you up to date on any changes in its status.


[UPDATE] IMG received the following note from Dee Brown: "This should be the last beta round. This third beta is a "real world" test for Pillars of Garendall -- final game data, registering stuff, documentation, everything's there. There will probably be some little updates to the engine during this beta to fix minor issues that could be raised by the testers but that's all. We are definitely getting there!"

Pillars of Garendall Progress Logs
Pillars of Garendall Betashots Page
Ambrosia Software
Beenox
Pillars of Garendall


Other Mac Games News for Thursday, July 5, 2001

Infogrames to Develop 'Terminator' Titles for Mac12:26 PM
dim3 Preview Released12:14 PM
Eliminator "Aftershock" Reviewed11:12 AM
New id "Games" Set Rumor Mill Abuzz11:01 AM
Red Herring Fishes for Mudpie 'Dirt'10:12 AM
Bannister Emulator Updates9:15 AM
Ambrosia/ATMOS Unveil Nova Preambles9:11 AM
Pillars of Garendall on Third (Last?) Beta [Updated]9:09 AM
 
View all of the Mac games news for Thursday, July 5, 2001 on one page

Mac Games News for Wednesday, July 4, 2001

Diablo II: LoD Resources Appear9:58 AM
NWN Character Contest Winners9:49 AM
Inside Mac Games Introduces the "MacGames CD"9:24 AM
X-Words, Meet OS X9:09 AM
Tomb Raider: Chronicles Demo Released9:00 AM
 
View all of the Mac games news for Wednesday, July 4, 2001 on one page


Recent Mac Games News

Tuesday, July 3, 2001
Monday, July 2, 2001
Friday, June 29, 2001
Thursday, June 28, 2001
Wednesday, June 27, 2001


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Pillars of Garendall on Third (Last?) Beta [Updated]