Interview With Phil Saunders on Myst III: Exile
2:39 PM | IMG News | Comment on this story
In our continual search to bring you a Mac perspective on the world of gaming, our own Michael Phillips has conducted an interview with Phil Saunders of Presto Studios on their latest title, Myst III: Exile. This latest entry in the beloved Myst series has been an unqualified success, and now we take you behind the scenes of the making of this title. Among the many details discussed are Presto's Mac roots and the software and tools used to make Exile. Here's a sample:
IMG: Were you supportive of bringing Exile to the Mac OS?Read the rest of the interview for more details on this intriguing game.
Feature: Interview with Phil Saunders on Myst III: Exile
Phil Saunders: You bet! All of us were. We’ve been a Macintosh development studio since day one. Our first title, The Journeyman Project, shipped initially on the Mac, and was ported to the PC at a later date. It wasn’t until 1999 that we shipped our first PC only title, because Activision just wasn’t supporting Macintosh gaming at the time. I myself am a hardcore Mac-head. My first computer was a home-built Apple ][+ and my current home computer is a G3 Powerbook. I can’t imagine not owning a Mac.
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