Interview with Shadowbane Artist
8:17 AM | Eddie Park | Comment on this story
Blue's News has noted the posting of an interview by Shadowbane Warcry with Olaf "Dodger" Piesche, recently hired programmer of Wolfpack Studios. Wolfpack, of course, is the development studio responsible for the upcoming MMORPG Shadowbane. The interview delves into his personal life, his relationship with Wolfpack, and his recent work on Shadowbane itself.
Piesche is currently responsible for the visual aspects of the Arcane Engine used by Shadowbane. He has reworked the particle effects system, added some more terrain detail, and reworked part of the sky, adding another sun in the process. He notes that there is plenty more to come.
Included with the interview are screenshots that show off the new particle effects, though Piesche is quick to note that there's more to it than meets the eye:
Also, keep in mind that these screenshots are just showing you raw particle effects. When they are actually tied to powers in the game, you'll likely see these things layered on top of each other (with other effects as well, such as lightning, shadows, ghost images, etc.) So the overall look of any particular power should be much more spectacular.When asked about his favorite aspect of Shadowbane, Piesche responds that it is the huge amount of flexibility and detail that players can experience while interacting with the Shadowbane world. He further adds that players will potentially be able to create their perfect character, given the large number of options available in character creation.
Shadowbane Official Site
For more on Piesche himself as well as how it feels to be a Wolfpack worker, be sure to check out the whole interview. No solid release date on Shadobane has been set yet, though it's still expected sometime this year.
Shadowbane Warcry - Piesche Interview
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