Myth III Status Update
9:07 AM | Andy Largent | Comment on this story
MythWolfAge, the great fan site for everything concerning Myth III: The Wolf Age, recently got new word from Andrew Meggs of MumboJumbo about the status of the game. The team seems to be doing very well, and they will still be able to beat their (already very fast) development schedule. Meggs speaks of new speed-ups for the game's engine, as well as improvements in the scripting system. Here's a quote:
Development has kicked up a notch as we move into the home stretch. We've tripled the speed of the game engine. We canned the placeholder water and put in some stuff we're not embarrassed to show. We've gone crazy on the script engine to add all sorts of new map actions that are already paying off in terms of greatly increased level interactivity in the hands of iggy and fisj and phook. We added custom skin colors for netplay, and started to test out netplay itself. And that's just in the last week.This is awesome news for Myth fans anxious to get their hands on this fully 3D prequel to the series. Be sure to check MythWolfAge for more great info on the game. Also have a read through IMG's recent visit to MumboJumbo if you haven't already. A wide variety of topics are discussed and there are some great new screen shots to boot. Myth III is currently set to ship between October and November, with MacSoft publishing the Mac version.
IMG Preview of Myth III: The Wolf Age
MythWolfAge Web Site
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