Unreal II Interview
9:39 AM | Andy Largent | Comment on this story
The German site Gameplex has recently posted an interview with Mike Verdu of Legend Entertainment. In the Q&A, Verdu discusses their work on the massive FPS sequel Unreal II. Legend has had much experience with the ever-evolving engine, having produced an expansion and an original title (Wheel of Time) with the Unreal engine as the basis. Epic interactive handed off development of the Unreal sequel to this company, which speak volumes about Epic's confidence that the sequel will live up to expectations. While it should be noted that no Mac version of Unreal II has been announced as of yet, it seems
a very likely candidate for a Mac port.
Unreal II will place the focus back on a single player storyline, though it won't pick up exactly where the first Unreal left off. In the sequel you will play a sort of space cowboy who's duty is to protect civilians on the frontiers of the universe. Here's a clip from Verdu with more info:
Unreal was a classical 3D-shooter with a minimum of story and very linear levels. How different to that is Unreal 2? The rest of the interview talks about the powerful 3D engine and what sort of hardware it will need to run adequately. They're currently considering the second generation of 3D hardware (Voodoo3, etc) as a baseline. Fortunately, by the time the game is released next spring, most gamers will likely have the power necessary to play Unreal II. We'll keep you posted with any new Mac info that may become available about the game.
Unreal II Q&A with Mike Verdu
We are creating a very rich story for Unreal II - which will be delivered using in-game cut-scenes and our new real time conversation system. We’ll also have a variety of types of game play, including traditional first person missions, hostage rescue, squad based combat, escort missions, exploration and discovery in new environments, and a number of multiplayer variants. We want to make a game that has the classic elements of a shooter but has enough new experiences to keep people engaged, surprised, and delighted as they play all the way through the game.
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