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Thursday, June 21, 2001
Coldstone Engine Q&A
8:55 AM | Andy Largent | Comment on this story

iDevGames has posted a new developer interview, this time talking with Dee Brown, president of Beenox inc. and creator of the Coldstone RPG engine. This cross-platform engine will make it easy for would-be game developers to make their own RPG for Mac Classic, OS X, and even Windows. The first game to use the engine will be Pillars of Garendall from the excellent folk at Ambrosia Software. The Q&A discusses making the engine run on a variety of platforms, how difficult it will be to modify game components, and why they decided to work with Ambrosia in the first place. Here's an excerpt:

What made you decide to approach Ambrosia Software to publish the Coldstone Engine?

Ambrosia has the online infrastructure required to support such a product. They have a very good web board system that will let the Coldstone developers exchange tips and tricks as well as a good archiving system so that the Coldstone community will have a place to download up to date add-on files for Coldstone and upload their creation. This will also let people of various professions (musicians, 3d artists, etc.) to meet and create cool new games. Beside this, Ambrosia has a cool and helpful staff not to mention their marketing potential in the Macintosh gaming market.

The rest of the interview has lots of other good info on Coldstone, so be sure to have a read through it if you're intersted. Currently Pillars of Garendall is in beta testing and will hopefully be released later in the year.

Beenox Web Site
Coldstone Interview at iDevGames
Pillars of Garendall Beta Shots Site
Ambrosia Software
Pillars of Garendall

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