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Archives  News  GarageGames Mac V12 Update, First Screen Shot  


Wednesday, June 20, 2001
 

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GarageGames Mac V12 Update, First Screen Shot
8:50 AM | Andy Largent | Comment on this story

VoodooExtreme has posted a quick new update from Jeff Tunnell of GarageGames on the status of the V12 engine. As IMG has reported in the past, a Mac version of this flexible engine (which powered the PC title Tribes 2) is already underway, which should allow Mac compatibility for any titles created with GG's unique licensing scheme.


GarageGames has just seeded a new beta of V12 to their 'Associate' developers, having removed all of the copyrighted material from the engine. Here's a clip from the update:

Tim [Gift] and Rick [Overman] have removed all of the Tribes 2 specific intellectual property such as skins, shapes, buildings, and art. In addition, they have removed the WON.net connection code and Miles sound driver. Lastly, they have reorganized the way scripts are handled and rearranged the networking bitstream code to prevent Tribes 2 hacking.


In other news, the MAC conversion of the V12 by David Chait is coming along really well. I have attached a screen shot. The Linux version, being worked on by Ryan J. Parker, is making amazing progress, considering he has only been working on it for three days.

Once Sierra gives the go-ahead, developers will be able to license the V12 engine for only $100, with GarageGames receiving part of the proceeds from any V12-based game that becomes a commercial title. Check out the screen shot to see a preliminary version of V12 running in a Mac OS window. We'll keep you posted as more info on the Mac version of the engine becomes available.

Past IMG News on V12 Engine
GarageGames Update at VoodooExtreme
V12 Mac Screen Shot


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Archives  News  GarageGames Mac V12 Update, First Screen Shot