Myth III Interview, Screen Shots
8:13 AM | Andy Largent | Comment on this story
MythWolfAge has posted a new interview with Scott Campbell of Mumbo Jumbo Games, talking about his work on their latest original title Myth III: The Wolf Age. The Q&A is party written by fans who sent in some interesting questions about this third exciting 3D installment of the series. The game will feature an intruiging singleplayer mode telling the life story of Connacht, as well as the full multiplayer experience we've come to expect from the Myth games. Unfortunately, now that the game has shifted hands, there might be some confusion making the transition from Bungie.net. Scott explains more here:
firstname.lastname@example.org: On the subject of multi-player mechanics, will the game have a similar feel to Myth I (carpet bombing, Dwarfs which were not heroes tended to suck, more melee based battles) or Myth II (balanced unit selections usually prevailed)?Definitely head over and read the rest of the interview for more info on the game's dynamics, tools, and units. Also be sure to have a look at three new screen shots of the game available now. Myth III is currently set to ship for Mac and PC in November.
Myth III Interview with Scott Campbell
Scott Campbell: Our multi-player will work very similar to Myth II. Unlike Myth II, your units will not be able to clump together as tightly. The good news is that we are attempting to solve pathfinding and collision issues that made unit movement and melee combat problematic in the previous games.
Wrock: Will we be able to reserve our current logins, as was possible from TFL, to Soublighter?
Scott Campbell: Our multi-player service will not be Bungie.net, so unfortunately, you will have to create new log-in names for MythIII. I think you will be happy with the newer layout and functionality of our new network interface.
New Myth III Screen Shots
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